Gamification
Gamification is important for e-Learning because it has the potential to increase the engagement of learners in digital environments. The concept of gamification was first mentioned by Nick Pelling in 2002 (Marczewski, 2013). However, it really became popular in the second half of 2010. Since then, millions of Instructional Designers have used this teaching strategy to facilitate knowledge and training.
It is important to notice that just like with any other instructional strategy, performance outcomes and learning objectives should be at the core of the design and development of each game or gamified knowledge check. E-Learning gamification is the utilization of gaming principles and techniques in online learning for the purpose to make it exciting and entertaining. It is the use of gaming strategies to encourage learners to be curious and apply the learning to new situations. I present here a few examples which are isolated from the learning event they were designed for. Therefore, they are a glimpse of the potential that games have to offer. For more information on Gamification visit the Principles of Gamification on eLearning.
I created this game in order to showcase my game creating skills with Storyline 360. I make use of elaborated variables and triggers, change of state for character selection, and audio reinforcement features. This game follows the format of the popular board games where you roll a dice, and answer a question correctly in order to move forward! These files can be recycled as templates and reused with different content.
I created this game to showcase how one can leverage complex game storyline files to save time and enrich learners’ experience with gamification. This game allows users to pick their avatars and earn points as they answer questions correctly.
I created this game with Storyline 360. I put your knowledge about computers, the internet, email, and IM to the test. This game follows the format of the popular board games where you roll a dice, and answer a question correctly in order to move forward!
I created this game in order to showcase my game creating skills with Animate. I make use of elaborated variables and triggers, change of state of dice, and board game pieces. This game follows the format of the popular board games where you roll a dice, answer a question correctly in order to move forward! These files can be recycled as templates and reused with different content.
I created this game to showcase how one can leverage complex game Animate files to save time and enrich learner’s experience with gamification. This game allows users to pick their avatar and earn points as they answer questions correctly.
I created this game to showcase how one can leverage the all-time favorite Jeopardy game mechanics to earn points and learn content in a more memorable way. This game allows the learners to choose a category they feel comfortable with. When the learner answers a question correctly, the feedback layer provided reinforcement. The Result slide offers the learner choices based on the score or the learner’s decision to repeat the game or stop the game.